Now, the indoor temperature dramatically drops, but the building still blocks the wind (like outer region of non-loading screen cave) Players should escape from the building and move to other places like a cave. If players were in sleep, then the noise should wake them up. Let the random place of wall and roof broken/damaged during a blizzard or heavy wind by some chance. A similar mechanism can be introduced in TLD. While it is using different engine (Unreal 4), Sea of Thieves has a feature to fix the ship from the inside. But indoor fire or wall/roof damage would not be too harsh. I guess the description of the broken door/window and invasion of predator would be tough. But whatever cabin-fever-advocates claims, my disappointment towards cabin fever mechanism will never be changed. Or it is introduced in this way because of their lack of imagination. Some ideas I listed here wouldn't require that many code lines to introduce in the game I presume.Ĭurrent cabin fever is just the easiest and shortest, but laziest and lamest method to kick players to outside, which is really silly and totally not realistic and totally breaks the immersion. They could've introduced more realistic mental afflictions, such as depression or other anxiety to lead players outside. They could've introduced the indoor fire, which could force the players to escape and later come back to repair. They could've introduced damage to the wall and roof of the building during a blizzard or very tough wind, which would decrease the indoor temperature and force players to escape and repair the walls or roofs later. They could've introduced a chance of predator animals to break the door/window and invade inside the building, which really happens in reality. What I feel sad is, they could've solved this in a better, reasonable, and realistic/immersive ways to kick the player's arse to the outside if the problem is the player's behavior to stay inside. Players, Astrid and Mckenzie, can leave the buildings or caves or any structures at their will at any time they want. Are players being "stuck" in the structure, like prisoners or submarine crew, and forced/locked to stay inside for a long time? No. Like I said, Claustrophobia would hardly occurs to any person in the situation of TLD. But at the same time, current cabin fever is not realistic at all. HL needed some ways to force players to be out of the building, especially in loper games, when the temperature is very cold. I can understand the reason behind the silly cabin fever. Posts that violate any of these rules will be removed without warning.ĭon’t want to see any memes at all? Click hereĭon't have Reddit Enhancement Suite? Try this method then.Īlso visit our The Long Dark Discord server! zoo animals, unrelated games, random household items). pictures of nature during winter, videos of scary wildlife, paintings of cozy cottages in the snow), but completely off-topic posts are not (i.e. Posting real-life content that very clearly resembles the game is allowed (i.e. Make sure content is actually related to TLD. In short, low effort template memes ("shitposts") will be removed immediately. Exceptions may exist when a meme is completely adapted to TLD content and high effort. Really, if you just take a meme template that's going around and apply a The Long Dark twist to it, it will probably be deleted, as these completely take over subreddits when allowed to do so. Typical "my reaction when" images (or videos, or gifs)ĭrake/expanding brain/change my mind templates etc Low effort memes/reaction gifs are banned. For best results and engagement practices within the sub, please utilize the weekly playthrough thread you'll find stickied every Thursday.ĥ. While Let's Plays are allowed on the sub for the time being, please limit to posting no more than one per day. Posts that have untagged spoilers will be deleted, and depending on the severity of the spoiler, the user may be banned.Ĥ. While bug reporting is encouraged, we do not support discussions that involve piracy or exploitation.Ģ. There are no zombies - only you, the cold, and all the threats Mother Nature can muster.ġ. The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster.
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