![]() ![]() Many things can be solved more than one way and you can play at your own pace (wanna fight ganon with 3 hearts? Go ahead! Want to get everything? Go ahead!). I feel like the BOTW/ToTK formula is really the sweet spot. Which was usually due to the tech.handheld games were condensed for obvious reasons while the console games kept experimenting. Thank you! I do think there is room for side games like the Link's Awakening remake for the "linear" format (which is really just making it smaller and padding out the dungeons as most of the stuff people say is "traditional" about Zelda, has been removed/altered over the years), but honestly the first game in the series was pretty open and then the series got more restricted and then opened back up again. Aonuma is vague, but he certainly leaves the door open. One of these is the potential of a playable Zelda in a future game in the series. IGN's interview with Aonuma and the game's director, Hidemaro Fujibayashi, is rather extensive and gives us an insight into what the team was aiming for with this sequel, as well as other potentials in the Zelda series. And so as we proceed, whenever we're making a game, we look back at our past and then consider where we are now with the freedom that we give to the player in these games." "But then we did hear the desire from fans for a bit more of a designed dungeon, and that led to our approach to dungeons for Tears of the Kingdom. With Breath of the wild, the idea was to "rethink the conventions of the series" which meant the team "broke apart" the traditional Zelda. And these dungeons include puzzles, many of which can be solved through multiple solutions. He mentions that it was the team's intention when dungeons in this follow-up "to put a bit more density or thoughtfulness into the designs". Tears of the Kingdom introduces dungeons, and Aonuma talks about those in one of his responses. While Divine Beasts were the pseudo dungeons of Breath of the Wild, many felt they weren't enough. ![]() Tears of the Kingdom certainly feels like it took on a lot of feedback, particularly surrounding dungeons. ![]() ".it's interesting when I hear people say because I am wondering, "Why do you want to go back to a type of game where you're more limited or more restricted in the types of things or ways you can play?" But I do understand that desire that we have for nostalgia, and so I can also understand it from that aspect." However, Aonuma also feels like, particularly in Tears of the Kingdom, there is a "set path, it just happens to be the path that chose.": Ultimate, for example, you need to own two copies of the game.Subscribe to Nintendo Life on YouTube Watch on YouTube So if you want to play some local multiplayer in Mario Kart 8 Deluxe or Super Smash Bros. If you have no internet connection, or if someone is playing any downloaded game on the primary Switch, you can’t play on the non-primary console.Īnd although any account on the primary Switch can play any game downloaded by any other user account, downloaded games on non-primary consoles can be played only by the user account that originally purchased them. In short, non-primary consoles require an internet connection to play any downloaded game (or any game for which you’ve bought downloadable content, even if the game itself is on its own game card). Non-primary consoles are subject to a number of restrictions, which Nintendo fully outlines here (you see these kinds of restrictions when you own multiple Xbox or PlayStation consoles, as well). But when you sign in on more than one Switch with the same user account, Nintendo forces you to designate one Switch as the “primary” console and any others as “non-primary” consoles. ![]() If you have more than one Switch console-a full-size version connected to a TV and a Switch Lite for a kid, for example-you can download every game and piece of downloadable content you’ve bought on the Switch eShop onto both consoles. Phantasy Star 4: The End of the Millennium ![]()
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